12-07-2011, 11:57 PM
So I'm having a problem with my custom model. I need to know how do you match the size of the entity in Maya with the ModelEditor? For example... I import a grunt into maya, and mark off the height in comparison from my enemy to the grunt and model. When I export the new enemy... IT IS HUGE. And I heard you can't size joints and bones in the ModelEditor, so I'm wondering where this "linear" and "metric" measurement option is or whatever is necessary to have the new enemy the correct height I imagined.