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You should make a monster appear whenever a monster spawns and then it'll keep spawning monsters and the real terror will be trying to exit the game before it crashes your computer.
genius
(08-01-2014, 11:43 AM)Echohalls Wrote: [ -> ]Edited it once again...
[Image: CzKc79L.jpg]
Any opinions on this?

Impressive as fuck Echo!
Even for a member who's only been using HPL2 for a couple months... you never cease to impress.

One suggestion, add a bit more to the left, probably some tables or furniture.

Looks great still ^^
I tried making the outside of the building that you can see from the window, idk how to make outsideness

[Image: attachment.php?aid=4585]
Looks cool, but you're definitely going to need to have ground/sky around it (instead of a black hole :p)

Inside, I'd suggest a bit more detailing - static dirt decals are amazing for that (especially under the legs of furniture - since it would be harder to dust there)

I also have something to post... not exactly a screenshot of a map, but
Spoiler below!

It's a living statue! :p
[Image: retextured_monster_by_rueppells_fox-d7tc4wf.png]

As soon as I figure out how to, those chains and the wheel are going bye-bye - the stone texture also needs some fixing up (still looks like skin)

I'll explain how to do this all tomorrow morning when I'm not passing out if anyone's curious c:

Criticism would be most appreciated... though I can't model, so some things might be stuck as they are >.>

(08-02-2014, 10:19 AM)Carnivorous Jellybean Wrote: [ -> ]Looks cool, but you're definitely going to need to have ground/sky around it (instead of a black hole :p)

Inside, I'd suggest a bit more detailing - static dirt decals are amazing for that (especially under the legs of furniture - since it would be harder to dust there)

I also have something to post... not exactly a screenshot of a map, but
Spoiler below!

It's a living statue! :p
[Image: retextured_monster_by_rueppells_fox-d7tc4wf.png]

As soon as I figure out how to, those chains and the wheel are going bye-bye - the stone texture also needs some fixing up (still looks like skin)

I'll explain how to do this all tomorrow morning when I'm not passing out if anyone's curious c:

Criticism would be most appreciated... though I can't model, so some things might be stuck as they are >.>


I would love to see the picture without the monster blocking 40% of the room! Big Grin
Here is a quick preview on what I have been doing for my Custom Story!
Tell me what you think... Theme is: mines and caves!

[Image: XmF4KbX.png]
ReadingNotAllowed - The monster's blocking 40% of the view because he's what I'm looking for feedback on, but here's a picture of the room without him in the way

LikeABoss - Cave needs more detail - dust in the air, rocks scattered on the ground, belongings of previous occupants, particle systems for drips of moisture from the roof, puddles (possibly). I'd also suggest making the lights dimmer, but with a larger radius (you could use flicker to make them change colour slightly, like real light from a flame).
Well, of course it needs more detail... it's not finished yet! Btw thank you for the tips, they helped:

[Image: eUZ0v1e.png]

Is there anything more that I can improve! Throw some critiques at ME!
(08-02-2014, 07:39 PM)LikeABoss97 Wrote: [ -> ]Well, of course it needs more detail... it's not finished yet! Btw thank you for the tips, they helped:

[Image: eUZ0v1e.png]

Is there anything more that I can improve! Throw some critiques at ME!

You deffinetely need some fog around there. Use the one from level settings, set the color to some kind of dark-blue and change fog's end from 10 to 20, 30, or even 50.

Also, few cobwebs and dirt piles around the area would be a nice touchup too.