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(03-06-2013, 02:31 PM)DeAngelo Wrote: [ -> ]OK, I replaced the light dust with the falling dust (couldn't tell if you were telling me to replace it or use both), there is no "curtain" object so I assume you mean those banners. I tossed those up there. And as for the spotlight, cast shadows is already turned on.

Forgot to tell you this. You need 1 light dust in front of the window. If you don't understand what I'm talking about, open the MainHall.map to see the particle system.
I'm gonna take a break for now. Gotta get to work. I put 1 light dust particle up by the window. To JustAnotherPlayer, I can understand wind blowing in dust, but dirt? This is a room in a mansion. Where is this dirt coming from? Then again I guess those old mansions back then probably did have a lot of dirt hanging around. However as I left the candle lit, that shows this happened very recently, so I don't think there'd be time for a whole dirt pile to form. I will set up some dust blowing into the room though. Maybe have that one particle system of papers blowing coming from the desk activate when you first walk in.
Change up the blood on the floor, right now they are the exact same size and stuff. Change a couple of 180 degrees (So it still turns.) and add some more blood decals or add some gapse.
(03-06-2013, 02:48 PM)DeAngelo Wrote: [ -> ]I'm gonna take a break for now. Gotta get to work. I put 1 light dust particle up by the window. To JustAnotherPlayer, I can understand wind blowing in dust, but dirt? This is a room in a mansion. Where is this dirt coming from? Then again I guess those old mansions back then probably did have a lot of dirt hanging around. However as I left the candle lit, that shows this happened very recently, so I don't think there'd be time for a whole dirt pile to form. I will set up some dust blowing into the room though. Maybe have that one particle system of papers blowing coming from the desk activate when you first walk in.
I like the lighting in that room. Something feels off with the billboard IMO. I would suggest that you create a smaller, brighter with a lighter blue color pointlight right by the window. Then create a billboard "bb_white_halo" (something like that) which you lay on top of the window to create a "fake bloom". Possibly widen the base of the billboard coming from the winow - as it is now it's sort of coming from the planks in the middle of the window.

I also noticed that the books in the shelf are identical on each row (or some sort of duplication?). :] I'd suggest that you move each "set of books" a little, just to create some randomness. You could also delete a few on each shelf in order to create some variety.

It feels a little barren now, but I'm guessing you're going to add more things to it. Good work on the lighting though!

You can consider the above "personal preference" - how you decide to execute it is up to you!

good luck!
@ Deangelo

To elaborate on Rapture's point about the decals, set the subdivision to 2x - you should use that option for any decal that presents itself as 4 individual decals stuck together, much like the blood smear you're using.
From a "secret" project i'm working on. And no, you cannot found out what it is. Anyway, here is my screenshot.
Spoiler below!

[Image: dzjdxg.jpg]

Spoiler below!

[Image: NTzqLAH.jpg]

Yes, i know that it is too bright. Even if i put a black boxlight or two, it's still too bright.

OFF-TOPIC:
@Acies
Can you make a beach or something? Kinda like the terrain that you make on the random things thread, but looked beachy and have sand. I'm just asking.
Black boxlights do nothing... that I'm aware of.

Aside from being to bright, their are a lot of lighting issues with the second picture, look at the tops and ends of the columns.
(03-06-2013, 03:51 PM)Rapture Wrote: [ -> ]Black boxlights do nothing... that I'm aware of.

Aside from being to bright, their are a lot of lighting issues with the second picture, look at the tops and ends of the columns.
HOLY SHI- IT'S UPSIDE DOWN THE WHOLE TIME?! Seriously, any advices on how to tone it down a bit?
Uh, yeah, delete a bunch of those billboards or lower their intensity by half, at least.
(03-06-2013, 03:55 PM)JustAnotherPlayer Wrote: [ -> ]
(03-06-2013, 03:51 PM)Rapture Wrote: [ -> ]Black boxlights do nothing... that I'm aware of.

Aside from being to bright, their are a lot of lighting issues with the second picture, look at the tops and ends of the columns.
HOLY SHI- IT'S UPSIDE DOWN THE WHOLE TIME?! Seriously, any advices on how to tone it down a bit?

Fewer point lights might help. Can I see a screenshot of the map in the level editor? That might help with determining why it's so bright.