Yes, i know, you're probably gonna say "THIS LOOKS LIKE SHIET!" or "YOU SUCK!"
This Looks like "Shiet"... And you suck.
(03-10-2013, 01:31 AM)JustAnotherPlayer Wrote: [ -> ]
I like the skybox you used and the concept a lot

Quick question: Why is there a block box (that bright pink box) visible in the background behind the word "Amnesia"?
(03-10-2013, 01:31 AM)JustAnotherPlayer Wrote: [ -> ]
Yes, i know, you're probably gonna say "THIS LOOKS LIKE SHIET!" or "YOU SUCK!"
Hey at first I recognized the terrain and felt a little suspicious....but then I saw the wallsets. Im not really happy to see somebody using assets I have spend a lot of time creating without permission, especially prior to the release of
it
I understand that it can be a bit annoying since you asked on the thread and did not get a reply, but the reason is simply I havent decided on it yet since I am kinda in doubt about whether it is a good idea myself.
However not getting a reply is a silly reason to just ignore it and use the assets anyway if you ask me. What if in the middle of the development I had come and said you were not allowed to use them?
(03-10-2013, 01:48 AM)Kiandra Wrote: [ -> ] (03-10-2013, 01:31 AM)JustAnotherPlayer Wrote: [ -> ]
I like the skybox you used and the concept a lot 
Quick question: Why is there a block box (that bright pink box) visible in the background behind the word "Amnesia"?
I thought the block box would be invisible as it is in the game. I was wrong.
And i need a shore here. But i can't model it. I used the assets used in Slender: Curse of Hope. It's okay to use it unless i didn't released it. Since everything is allowed for use for non-commercial.
(03-10-2013, 01:51 AM)martinnord Wrote: [ -> ] (03-10-2013, 01:31 AM)JustAnotherPlayer Wrote: [ -> ]
Yes, i know, you're probably gonna say "THIS LOOKS LIKE SHIET!" or "YOU SUCK!"
Hey at first I recognized the terrain and felt a little suspicious....but then I saw the wallsets. Im not really happy to see somebody using assets I have spend a lot of time creating without permission, especially prior to the release of it
I understand that it can be a bit annoying since you asked on the thread and did not get a reply, but the reason is simply I havent decided on it yet since I am kinda in doubt about whether it is a good idea myself.
However not getting a reply is a silly reason to just ignore it and use the assets anyway if you ask me. What if in the middle of the development I had come and said you were not allowed to use them?
It's not released. It's okay to use it if it's not released, right?
(03-10-2013, 01:51 AM)JustAnotherPlayer Wrote: [ -> ] (03-10-2013, 01:48 AM)Kiandra Wrote: [ -> ] (03-10-2013, 01:31 AM)JustAnotherPlayer Wrote: [ -> ]
I like the skybox you used and the concept a lot 
Quick question: Why is there a block box (that bright pink box) visible in the background behind the word "Amnesia"?
I thought the block box would be invisible as it is in the game. I was wrong.
And i need a shore here. But i can't model it. I used the assets used in Slender: Curse of Hope. It's okay to use it unless i didn't released it. Since everything is allowed for use for non-commercial.
(03-10-2013, 01:51 AM)martinnord Wrote: [ -> ] (03-10-2013, 01:31 AM)JustAnotherPlayer Wrote: [ -> ]
Yes, i know, you're probably gonna say "THIS LOOKS LIKE SHIET!" or "YOU SUCK!"
Hey at first I recognized the terrain and felt a little suspicious....but then I saw the wallsets. Im not really happy to see somebody using assets I have spend a lot of time creating without permission, especially prior to the release of it
I understand that it can be a bit annoying since you asked on the thread and did not get a reply, but the reason is simply I havent decided on it yet since I am kinda in doubt about whether it is a good idea myself.
However not getting a reply is a silly reason to just ignore it and use the assets anyway if you ask me. What if in the middle of the development I had come and said you were not allowed to use them?
It's not released. It's okay to use it if it's not released, right?
If you're just fooling around with it I dont think people will even care if you're ripping models from games like bioshock *cough*
skashi*cough*
(03-10-2013, 02:00 AM)martinnord Wrote: [ -> ] (03-10-2013, 01:51 AM)JustAnotherPlayer Wrote: [ -> ] (03-10-2013, 01:48 AM)Kiandra Wrote: [ -> ] (03-10-2013, 01:31 AM)JustAnotherPlayer Wrote: [ -> ]
I like the skybox you used and the concept a lot 
Quick question: Why is there a block box (that bright pink box) visible in the background behind the word "Amnesia"?
I thought the block box would be invisible as it is in the game. I was wrong.
And i need a shore here. But i can't model it. I used the assets used in Slender: Curse of Hope. It's okay to use it unless i didn't released it. Since everything is allowed for use for non-commercial.
(03-10-2013, 01:51 AM)martinnord Wrote: [ -> ] (03-10-2013, 01:31 AM)JustAnotherPlayer Wrote: [ -> ]
Yes, i know, you're probably gonna say "THIS LOOKS LIKE SHIET!" or "YOU SUCK!"
Hey at first I recognized the terrain and felt a little suspicious....but then I saw the wallsets. Im not really happy to see somebody using assets I have spend a lot of time creating without permission, especially prior to the release of it
I understand that it can be a bit annoying since you asked on the thread and did not get a reply, but the reason is simply I havent decided on it yet since I am kinda in doubt about whether it is a good idea myself.
However not getting a reply is a silly reason to just ignore it and use the assets anyway if you ask me. What if in the middle of the development I had come and said you were not allowed to use them?
It's not released. It's okay to use it if it's not released, right?
If you're just fooling around with it I dont think people will even care if you're ripping models from games like bioshock *cough*skashi*cough*
I'm just fooling around with it! I'm not even releasing this!
(03-10-2013, 09:34 AM)The chaser Wrote: [ -> ]Dat corridor 
Looks really nice, dude, although the normal map of the floor is weird.
Thanks!
The normal map itself is not weird, it's just the alpha of the star light is sooo full of alpha
