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Full Version: Screen shake , Hole in Wall
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Hello i got a prob with this that when Screen shake starts all funitures should fall down from normal states and the wall should get a hole in it then you should get avabile to throw a chair it then you can go forward how do i make that cant find anything...
Please don't make 2 threads for the same problem.
That, and this is a lot to script. Try experimenting with it yourself or you won't learn...
Why I like helping people who need it, constantly making threads asking how to do something and not attempting to do it yourself will NOT help; we are really spoon feeding you as to what you are supposed to do. I'll give you a hint:

StartScreenShake(float afAmount, float afTime, float afFadeInTime, float afFadeOutTime);

Means the SCREEN is going to shake. To make the furniture move; use

AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);

For the hole in the wall, look around the forum for wall entities.