01-29-2012, 10:35 AM
Is there anyway to sort this out so that the feild of view resets when the player doesn't look at PlayerLookAt?
void OnStart()
{
SetEntityPlayerLookAtCallback("PlayerLookAt", "FlipOut", false);
}
void FlipOut(string &in asEntity, int alState)
{
FadeRadialBlurTo(0.1f, 2);
}
Sorry about this, i've just realized i created a new thread when i still had one active about nearly the same thing :S
void OnStart()
{
SetEntityPlayerLookAtCallback("PlayerLookAt", "FlipOut", false);
}
void FlipOut(string &in asEntity, int alState)
{
FadeRadialBlurTo(0.1f, 2);
}
Sorry about this, i've just realized i created a new thread when i still had one active about nearly the same thing :S
