Frictional Games Forum (read-only)

Full Version: How to make a door lock when entering an area?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
My script right now is:


void doorscare(string &in asParent, string &in asChild, int alState)

{

SetSwingDoorClosed("mansion_3", true, true);

PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);

GiveSanityDamage(5.0f, true);
}

What do I add to make the door lock as well?
Also, if a door is locked and a monster breaks it down you can get through it after its broken, right? What I want to do is lock the door behind the player, have them walk around the room and then have a monster spawn right outside the door.
(01-30-2012, 05:21 AM)Your Computer Wrote: [ -> ]http://wiki.frictionalgames.com/hpl2/amn...ions#doors
So I would just add

SetSwingDoorLocked ("mansion_3", true, true); ???

Do I add anything to the function??
(01-30-2012, 05:47 AM)MissMarilynn Wrote: [ -> ]
(01-30-2012, 05:21 AM)Your Computer Wrote: [ -> ]http://wiki.frictionalgames.com/hpl2/amn...ions#doors
So I would just add

SetSwingDoorLocked ("mansion_3", true, true); ???

Do I add anything to the function??
Adding that will make it locked. There's nothing more you need to add.

mansion_3 = name of door
true = locked (can also be false to make it unlocked)
true = effects (false or true, tbh I don't even know what the effects option is for...)