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Full Version: How to script a monster halluncation?
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Hi
I want to know how to script this:
The monster dissapears in smoke when you are entering an area
I just know the halluncation but how to script this?
Sorry for bad english Big Grin .
SetEnemyIsHallucination(string& asName, bool abX);

FadeEnemyToSmoke(string& asName, bool abPlaySound);



There is also a box on the entity tab on the level editor for the monster.