Quote: I wonder what the light mechanic in AAMFP will be, if there even is one. In TDD there was a lot of tension just because of the fact you could run out of oil and should try to conserve it and walk around in the dark, if there's no inventory system there's no resource management and I think that tension would be gone.
Interesting that it felt like that to you... I perceived it to be the exact opposite. I rarely used the lantern and never ran out of oil, because the darkness felt much safer than the light. In fact I only used the lantern when it was so dark that I would have gotten lost otherwise, because I was extremely paranoid that a monster could see me if I turned it on. Comes from playing too much Thief maybe?

Oh shit I forgot that today the game should release!!11
Crap,crap,crap,more crap.
If it were a real situation, you wouldn't be able to tell how much oil you have left until it is depleted. That alone could elevate the tension to far more realistic levels. Not knowing just exactly when you'll run out would encourage you to use it more sparingly.
Perhaps it might start fading or flickering or something to indicate more oil is needed. I don't know. I'm not sure how these old lantern thingies actually work.
There are 13 fully visible and open windows, 5 chimneys and 10 people in the picture. I therefore draw the conclusion that it'll be released
2013-May-10
I have no proof that this is correct.
(04-08-2013, 04:24 PM)i3670 Wrote: [ -> ]There are 13 fully visible and open windows, 5 chimneys and 10 people in the picture. I therefore draw the conclusion that it'll be released
2013-May-10
I have no proof that this is correct.
Great, now people will talk about that date lol
The game will be released June 10th 2013.