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Full Version: Model Editor What the hell!!
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Hi
I've Created a mesh with Blender
[attachment=2621]

But in the Model Editor it looks a bit different -.-
[attachment=2622]
What I've done wrong?
Triangulate your quads before exporting to COLLADA format.

Further reading: http://wiki.frictionalgames.com/hpl2/thi...3d/blender
Thank you
The problem is fixed and now I get the UV mapping in Blender Big Grin