05-26-2012, 06:41 PM
05-26-2012, 07:25 PM
These made my day!
05-26-2012, 07:28 PM
(05-26-2012, 06:41 PM)Danarogon Wrote: [ -> ]In addition to the intro puzzle (which has a few possible solutions = way more script), they created, the "Shadow" monster. It is a ridiculously long string of timers (over 100 I think), and each time one is called, it wall spawn the Shadow particle system, play a noise, and set about 10 of the shadow "slimes" active. The next timer will remove all of that, and start it over at the next area. This creates the illusion of the player being chased by a particle system (rather silly when you think about it). Its actually a simple script, just EXTREMELY repetitive.(05-26-2012, 03:26 AM)Cranky Old Man Wrote: [ -> ]and half the codes there... i have no fucking idea what they do...
05-26-2012, 08:14 PM
(05-26-2012, 07:28 PM)andyrockin123 Wrote: [ -> ]you just killed my joke.... shame on you!(05-26-2012, 06:41 PM)Danarogon Wrote: [ -> ]and half the codes there... i have no fucking idea what they do...In addition to the intro puzzle (which has a few possible solutions = way more script), they created, the "Shadow" monster. It is a ridiculously long string of timers (over 100 I think), and each time one is called, it wall spawn the Shadow particle system, play a noise, and set about 10 of the shadow "slimes" active. The next timer will remove all of that, and start it over at the next area. This creates the illusion of the player being chased by a particle system (rather silly when you think about it). Its actually a simple script, just EXTREMELY repetitive.
![[Image: indexte.png]](http://img703.imageshack.us/img703/8775/indexte.png)
damn... its addicting to make this comics...
05-27-2012, 05:00 AM
Spoiler below!
(05-26-2012, 08:14 PM)Danarogon Wrote: [ -> ](05-26-2012, 07:28 PM)andyrockin123 Wrote: [ -> ]you just killed my joke.... shame on you!(05-26-2012, 06:41 PM)Danarogon Wrote: [ -> ]and half the codes there... i have no fucking idea what they do...In addition to the intro puzzle (which has a few possible solutions = way more script), they created, the "Shadow" monster. It is a ridiculously long string of timers (over 100 I think), and each time one is called, it wall spawn the Shadow particle system, play a noise, and set about 10 of the shadow "slimes" active. The next timer will remove all of that, and start it over at the next area. This creates the illusion of the player being chased by a particle system (rather silly when you think about it). Its actually a simple script, just EXTREMELY repetitive.
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damn... its addicting to make this comics...
Soooo Funny
05-30-2012, 10:41 AM
![[Image: 3pi9tt.jpg]](http://i.qkme.me/3pi9tt.jpg)
![[Image: qm.gif]](http://static.quickmeme.com/media/social/qm.gif)
05-30-2012, 12:13 PM
![[Image: closetmainstream.png]](http://img100.imageshack.us/img100/5590/closetmainstream.png)
05-30-2012, 02:05 PM
![[Image: ScumbagPointlights.jpg]](http://i1162.photobucket.com/albums/q528/1v1aple/ScumbagPointlights.jpg)
05-30-2012, 02:35 PM
(05-30-2012, 02:05 PM)DarkShadowz Wrote: [ -> ]
![[Image: knowthatfeel.jpg]](http://i2.kym-cdn.com/photos/images/newsfeed/000/117/913/knowthatfeel.jpg)
05-30-2012, 03:11 PM
(05-30-2012, 02:05 PM)DarkShadowz Wrote: [ -> ]I don't think any raytraces (lightbounces) is cast in this engine. Instead, the whole HPL2 engine seems to be running on "mood lighting". It's an efficient solution that compiles and runs like a charm, but for a level designer, is looks a little trashy.