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I've created a custom model in Google SketchUp 8 because I don't have Maya and SketchUp can export to .Dae, but when I try to open it with ModelView.exe to create the .msh it crashes with this error:
[Image: 348hjpv.png]
I do not know if this helps but I have Windows 7 x64 bits. I've opened the hpl.log and there seems to be nothing related to this error.
Amnesia uses a specific type of .Dae which is called openCollada. It's likely that Google Sketchup doesn't have the ability to export to this type.
Ok, SketchUp exports to COLLADA, it's different from OpenCOLLADA?
hmm. Not sure, I'd have guessed they'd be the same, but openCollada might be a specific type of Collada format. Someone else will have to answer that Tongue

Edit: Was the mesh triangulated before export? Or did the mesh have a really high polygon count? I can't think of many other causes of the crash, unless Google SketchUp just isn't compatible
Ok, I now I have three more things:
1. Same as the first post.
2. If anyone can send me the image under: redist/graphics/item/bone_saw via PM or this thread I would be very grateful, I made a mistake trying to do something, and well, save it by accident.
3. Another error:

[Image: 15ejpf4.png]

It occurs when I select a map, only one, the others are going well, it loads a little and then it crashes with this error.
Here is the hpl.log:

Spoiler below!
Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module

Initializing Resources Module
Creating loader handlers
Creating resource managers
Adding loaders to handlers

Initializing Graphics Module
Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'The Shadow Killer - An Amnesia The Dark Descent Mod Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6320 Graphics
Version: 4.1.10825 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects

Initializing Sound Module
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each

Initializing Game Module
Adding engine updates
Initializing script functions

User Initialization
ERROR: Couldn't load language file 'The_Shadow_Killer/config/lang_tsk/The_Shadow_Killer/config/lang_ut/english.lang'
ERROR: Couldn't load language file 'The_Shadow_Killer/config/The_Shadow_Killer/config/base_english.lang'
ERROR: Couldn't load music ''
-------- Loading map '' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/The_Shadow_Killer/main_menu/menu_bg_tsk.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/The_Shadow_Killer/main_menu/'. MeshEntity Loading: 1129 ms
Primitive Loading: 3885 ms
Decal Loading: 1155 ms
Object Combining: 0 ms
Compilation: 182 ms
Combining: 970 ms
Sorting: 802 ms
Meshes: 25 ms
Bodies: 143 ms
Static Objects: 7332 ms
Entities: 1880 ms
Compilation: 44 ms
Total: 11973 ms
Meshes created: 162
Bodies created: 49
-------- Loading complete ---------

Game Running
Setting profile: 'dev_user' Path: 'C:\Users\Nahuel\Documents/Amnesia/The_Shadow_Killer/dev_user/'
ERROR: Script file The_Shadow_Killer/maps/00_police_second_floor.hps does not exist!
-------- Loading map '' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/The_Shadow_Killer/maps/theshadowkiller/00_police_second_floor.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/The_Shadow_Killer/maps/theshadowkiller/'. MeshEntity Loading: 626 ms
Primitive Loading: 1693 ms
Decal Loading: 300 ms
Object Combining: 0 ms
Compilation: 203 ms
Combining: 652 ms
Sorting: 92 ms
Meshes: 20 ms
Bodies: 540 ms
Static Objects: 3483 ms
Entities: 7065 ms
Compilation: 69 ms
Total: 10799 ms
Meshes created: 57
Bodies created: 30
-------- Loading complete ---------
ERROR: Couldn't find 0-face 'flashlight_pos_x', for cubemap 'flashlight' in path: 'flashlight.tga'
WARNING: Couldn't load gobo texture 'flashlight.tga' for light 'PlayerLantern'-------- Debug window open!
-------- Loading map '' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/The_Shadow_Killer/maps/theshadowkiller/09_graveyard_of_corpses.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/The_Shadow_Killer/maps/theshadowkiller/'. MeshEntity Loading: 901 ms
Primitive Loading: 1730 ms
Decal Loading: 589 ms
Object Combining: 0 ms
Compilation: 12 ms
Combining: 392 ms
Sorting: 259 ms
Meshes: 15 ms
Bodies: 118 ms
Static Objects: 3626 ms

-Yes, it's a full conversion, so the HPL isn't the one under Amnesia/Main
-The map has a weird name, like the other ones, which aren't shown here xD, this is to avoid errors of maps with the same names.
the editors are twitchy. id recommend for you to make your models in maya, or 3ds max, and export them as .dae's from there. otherwise you might have some unwanted issues.

there is a student version of maya avalible. its free of charge, with the exception that you may not sell your models or any other content made by it.

hope this helps, i really wouldnt recommend sketchup, but if it works for you, its alright. i just recommend maya if you dont want to struggle with modeling. ^^
I figured out the first one, now, I need help on the other 2 questions. Hope I'm not bothering much, but I don't want to create a thread for each question.
Anoyone know how to solve this?
Question 2.

For the third, try to remove hte map_cache and place here the new log.