05-17-2012, 08:40 AM
I was thinking... you know I feel like murdering some zombies so I got out L4D and it occurred to me that everything is too convenient - granted it is a video game but still it kind of annoys me.
(05-17-2012, 08:40 AM)darkely Wrote: [ -> ]I was thinking... you know I feel like murdering some zombies so I got out L4D and it occurred to me that everything is too convenient - granted it is a video game but still it kind of annyos me.First off, this should be in the Off-Topic forum, as it's not about Penumbra.
(05-17-2012, 02:53 PM)Prelauncher Wrote: [ -> ]The problem is that it is money that control most games (I am aware of the golden veins in Indie).
Example, EA take a look at what kind of game sells the best at the moment, then they tell a studio to make that kind of game so that it will reach the largest audience. After that the studio makes the game, dumbed down and pointless, because that's what the mainstream wants. EA then markets the game to hell and back so we get all hyped about it and then they release it and we discover that it is just a copy of the last ten games in that genre.
(05-17-2012, 09:30 AM)Cranky Old Man Wrote: [ -> ]However, yes, todays gameplay isn't the mindraping games of my youth. They don't hone skills and focus, but dulls them, turning gamers into spoiled, weak idiots. In games of old, we had three "HP", and if we were lucky, we'd get an extra HP after we killed over a thousand enemies.Do you mean you don't need to focus or hone your skills in L4D? Oh wait! I bet you mean playing solo campaign with bots... Nvm then, judge the game from a mode that is there just to introduce players to the same mechanics that are in multiplayer versus (where the game is meant to be played).
(05-17-2012, 02:53 PM)Prelauncher Wrote: [ -> ]Example, EA...
(05-18-2012, 02:24 PM)Oscar House Wrote: [ -> ]Old games were difficult in order to get your money (tailored towards arcade gamers)Its a design choice if you want to keep the difficulty low. If done well, it gives empowering feeling which can be really satisfying and fun. Now some people might tolerate trial and error more than others and want that increased challenge with the cost of flow and continuity. Or the game could have the difficulty set so well that the player knows he just barely beats the challenge every time.
New games are easy in order to get your money (tailored towards casual gamers)