02-13-2008, 10:40 PM
Pages: 1 2
02-14-2008, 01:18 AM
Works fine for me - 2 nVidia Geforce 7300 GT (Not sure what drivers are on here since messing it up earlier in the year)
![[Image: 15666380dk9.png]](http://img444.imageshack.us/img444/7500/15666380dk9.png)
Not that I've been having fun with it or anything...
Changed it to:
void main( float4 pos : POSITION,
float4 color : COLOR0,
float2 uv : TEXCOORD0,
out float4 oColor0 : COLOR,
//out float4 oColor1 : COLOR1,
uniform float time
)
{
float phase = 10;
float amp = 10;
float freq = 1000;
float2 dir = normalize(uv - float2(0.5,0.5)) ;
float funcT = dot(uv, dir) * freq + time * phase;
float R = sin(funcT)*0.25 + 0.75;
float G = cos(funcT)*180 + 90;
float B = sin(funcT) * cos(funcT)*5 +12;
oColor0.xyz = float3(R,G,B);
oColor0.w =1;
}
![[Image: 15666380dk9.png]](http://img444.imageshack.us/img444/7500/15666380dk9.png)
Not that I've been having fun with it or anything...
Changed it to:
void main( float4 pos : POSITION,
float4 color : COLOR0,
float2 uv : TEXCOORD0,
out float4 oColor0 : COLOR,
//out float4 oColor1 : COLOR1,
uniform float time
)
{
float phase = 10;
float amp = 10;
float freq = 1000;
float2 dir = normalize(uv - float2(0.5,0.5)) ;
float funcT = dot(uv, dir) * freq + time * phase;
float R = sin(funcT)*0.25 + 0.75;
float G = cos(funcT)*180 + 90;
float B = sin(funcT) * cos(funcT)*5 +12;
oColor0.xyz = float3(R,G,B);
oColor0.w =1;
}
02-14-2008, 01:35 AM
The first one works fine for me.
I have a Geforce 6600 256MB with old 84.43 drivers
Medium framerate: 327.941380
These work log posts are pretty interesting (I do game programming in my spare time) keep posting them!
I have a Geforce 6600 256MB with old 84.43 drivers

Medium framerate: 327.941380
These work log posts are pretty interesting (I do game programming in my spare time) keep posting them!
03-06-2008, 10:41 PM
Only the one without MipMaps works properly for me ... yes ^^ it is a HD2900XT ...
Pages: 1 2