what does the script looks like when i have to make a text for a key. BUT in a NEW level. i cant figure it out. the key works fine but there is no text when i make the script
Apologies, I'm not exactly sure what you mean - but if you've put the key in a lang file it would work for any level that the key is put in. If you mean making a key from one level opening a door in another, a callback in the level with the door should suffice

The callback for displaying a message is SetMessage("Category", "Entry", X.0f)
X being the amount of time you want the message to be on the screen.
Edit: Also in the future you should probably post questions like this in the development support section, just a tip

(06-22-2012, 11:37 AM)Traggey Wrote: [ -> ]Wrong forum.
im sorry i dont know quite the forums where i have to post my threads. im new to this.
you should specify your question, nobody here understands it. Do you want to know how to get a different key name and description or what?
(06-22-2012, 01:09 PM)Hartmann Wrote: [ -> ] (06-22-2012, 11:37 AM)Traggey Wrote: [ -> ]Wrong forum.
im sorry i dont know quite the forums where i have to post my threads. im new to this.
Don't worry, Traggey isn't actually that threatening. At least not after singing the Pokemon theme in Swedish.