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Full Version: Blender exporting textures -> Modelview -> .mat, material part missing
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(I'm perfectly fine, no real problems. I just want to know whats going on.)

Whenever I'm exporting a custom model out, the .mat file seems to always forget assign my base texture (It's a test AO in place of nothing.) to the model.

It puts the .dae and AO.png in the correct folder, but when I open it up in the ModelView. The generated .mat does not put in a texture for it. I don't have a problem with opening it up and typing in the correct texture. But what am I doing wrong that causes this?

I managed to do it correctly the first time (No problems with the .mat file not assigning the texture on first ModelView loadup), but all my other models need a little fixing with their texture.
Are any of those files also found in C:\Users\username\AppData\Local\VirtualStore?