08-16-2012, 05:02 PM
This is my first "if" script and I don't know why it doesn't work.
If the door will be open, there shouldn't be door breaking effects and an area should be true. On the other side the door should be breaking.
But both is happening. Why?
Code:
void monsterbreakdoor(string &in asTimer)
{
if (GetSwingDoorClosed("cellar_wood01_5") == true)
{
CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "ScriptArea_53", false);
SetEntityActive("servant_grunt_3", true);
SetEntityActive("cellar_wood01_broken_2", true);
SetEntityActive("cellar_wood01_5", false);
PlaySoundAtEntity("", "break_wood.snt.snt", "ScriptArea_53", 0, false);
CreateParticleSystemAtEntity("", "ps_dust_impact.ps", "ScriptArea_53", false);
ShowEnemyPlayerPosition("servant_grunt_3");
}
else
{ if(GetSwingDoorClosed("cellar_wood01_5") == false)
{
SetEntityActive("ScriptArea_54", true);
}
}
}If the door will be open, there shouldn't be door breaking effects and an area should be true. On the other side the door should be breaking.
But both is happening. Why?