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Full Version: Weird movement from re-textured brute
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Hello everyone! Big Grin

I was making a sweet re-textured brute for
Spoiler below!
The otherworld, Angel
but it ran in a weird error. The animations work fine, but... he walks... well, he walks backwards.
Yes, his back is in front of me when it attacks. I've cheked the animations, but I think the issue is in the step value. I don't really know what to do, so any help will be appreciated.

It's just like he walks as he wanted to escape from me but he goes to me, I don't know if I explain myself well Confused

Any idea?
Try to replace your animations with those: Download
No, simply go into the .ent, Edit > User Defined Variables and scroll down to "Body_OffsetRot". In the second box, put 180. This will turn the character 180 degrees around on the Y axis.
Well, know it just plays the run animation and goes very glitchy and slow. I could escape walking from him. What do I have to touch?
Compare your variables in the User Defined Variables to the Brute's/Grunt's in another window.
Now it has the same variables but it doesn't make great changes. 0_0
The issue must be in animations. Here's the information of walk and run:

Run:

Speed: 0.2

Event1

Time: 0.2
Type: PlaySound
Value: brute/metal_run

Walk:

Speed: 1

Event1
Time: 0.5
Type: Step
Value: 0.5

Event2:

Time: 0.5
Type: PlaySound
Value: brute/metal_walk

Event3:

Time: 1.5
Type: Step
Value: brute/metal_walk


Any idea?