Frictional Games Forum (read-only)

Full Version: Custom amnesia monster
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
hi i'm trying to make a custommade monster in amnesia
but i'm stuck, i have made a model and added texture, then i have exported the model as a .dae file but when i imported it i Model Editor nothing comes up, or it is invisible.
here is a list of things i still need done:
- the *.dds file
- the *.mat file
- the *.ent file

ps: i'm using Blender

basicly i want to be able to see the model in model editor

what should i do?

thanks in advance
What is the texture's filetype?
(11-20-2012, 04:39 AM)nuksnuks Wrote: [ -> ]hi i'm trying to make a custommade monster in amnesia
but i'm stuck, i have made a model and added texture, then i have exported the model as a .dae file but when i imported it i Model Editor nothing comes up, or it is invisible.
here is a list of things i still need done:
- the *.dds file
- the *.mat file
- the *.ent file

ps: i'm using Blender

basicly i want to be able to see the model in model editor

what should i do?

thanks in advance
if you don't have the png/ jpg/dds yet, that's why it's invisible...

Link the diffuse/ color up in blender, export as a dae without animations selected, import into the engine's editor, if it doesnt show up, but when seleted, the mesh shows, attach a .mat to the file.

No diffuse = invisible/ crash
No model = invisible/ crash/ doesn't do anything
No diffuse but when the model is selected = add a mat to the editor

If you have any other problems, just post 'em here.