12-06-2012, 09:55 AM
Hi I was wondering if there was a way to make triangle planes? I am making houses out of planes and the roof is a problem coz the sides cant be triangles. help please.
(12-07-2012, 06:41 AM)TheGreatCthulhu Wrote: [ -> ]You mean 45?Er... modelling isn't the question. I don't think he wants to handle modelling programs, so just 45 degrees on the plane should work.
Anyway, the Level Editor is not really designed for modeling - it's a tool for setting up game levels (including engine-specific helper objects like triggers, sound entities, etc...). If you want to create more complicated models, you should use a 3rd party modeling app, like Maya, or 3ds Max, or Blender (which is free), export to COLLADA (dae) format, and use those.
But if you want to create custom monsters and such, you can do it only with Maya as far as I'm aware.
(12-08-2012, 06:27 AM)Josh9810 Wrote: [ -> ]thanks 4 help but when I do the 45 degree angle it ends up flickering the texture through the other oneUse welders to create your borders (e.g. wooden beam welder), this allows for a discrepancy in depth. You can move one of the planes slightly more forward or backward than the other to prevent flickering, or misaligned edges (thanks to the welders). You can play with plane tile angle and size to make it flow together very well.
also the roof isnt a perfect 90 degree anglebut ill keep trying.
(12-08-2012, 06:29 AM)andyrockin123 Wrote: [ -> ]Use welders to create your borders (e.g. wooden beam welder), this allows for a discrepancy in depth. You can move one of the planes slightly more forward or backward than the other to prevent flickering, or misaligned edges (thanks to the welders). You can play with plane tile angle and size to make it flow together very well.
(12-07-2012, 10:15 AM)The chaser Wrote: [ -> ]Er... modelling isn't the question. I don't think he wants to handle modelling programs, so just 45 degrees on the plane should work.Well, he wants to make a house, and that's, broadly speaking, modeling - making it with planes can work, but depending on how it's going to be used in the game, it might not be the best option (if it's something that can only be seen from afar, than it can work nicely; if the OP needs the player to be able to go inside and look around, then, generally speaking, it's not going to look very realistic - but with some effort I suppose it can turn out to be at least decent looking).
(12-08-2012, 11:03 AM)TheGreatCthulhu Wrote: [ -> ]f the OP needs the player to be able to go inside and look around, then, generally speaking, it's not going to look very realistic - but with some effort I suppose it can turn out to be at least decent looking).This is what I was using it for
"triangle" plane ------> |
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outer wall---> | | |
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