03-15-2013, 03:22 PM
is there any way to get the position of the player? i want to create a sound right behind the player. i could use an area, and then create the sound behind the area, but knowing the players position can be useful very often.

thanks for reply(03-15-2013, 03:39 PM)Adrianis Wrote: [ -> ]Conceivably you could cover the whole map in a tight grid of SA's and track them like that, but it won't be very fun to arrangeWell you could just do it in the local area where you wan't the event to take place. I could be worth considering, but it will be a challange. =P
(03-15-2013, 03:51 PM)ingedoom Wrote: [ -> ](03-15-2013, 03:39 PM)Adrianis Wrote: [ -> ]Conceivably you could cover the whole map in a tight grid of SA's and track them like that, but it won't be very fun to arrangeWell you could just do it in the local area where you wan't the event to take place. I could be worth considering, but it will be a challange. =P




(03-15-2013, 06:41 PM)sonataarctica Wrote: [ -> ]Get the sound you want, and edit it so it sounds close by, I'd recommend Audacity for sound editing, use Gverb or another reverb setting on the sound until you get the right kind of sound that you want. Save it as a .ogg file and then create a .snt file for it. Then just make it play at the Player. Another option is to have many many script areas, and just have a looping function that plays sounds at random areas, the player will hear them when they play at an area that's near to them, great for ambience
(03-15-2013, 03:55 PM)Adrianis Wrote: [ -> ]I doubt the trouble would be worth it in the end
(03-15-2013, 09:22 PM)ingedoom Wrote: [ -> ](03-15-2013, 03:55 PM)Adrianis Wrote: [ -> ]I doubt the trouble would be worth it in the end
You can also use it for other things than just sound. Say for example you want the grunt to spawn directly in the players face, like a vision or something. Then you have to make a set of SA's and of course make it disable the other ones when player has collided with one of them. Really i just wanted to pin out that there is various possibilities. ^^
That's what the 'but you may as well just use a few well placed SA's' was meant to mean