09-16-2013, 09:38 AM
Hey guys.
Amnesia: A Machine for Pigs. Truly a great game with a deep, immersive storyline. But what about its cons? Most of the doors in the game are locked & bolted, with the amount of optional rooms in the game being minimal. And the monsters... the amount of dangerous monster encounters is low, and even then these monsters prove not dangerous enough. Too slow, too easy to outrun. Hiding in rooms, praying the monster won't come, break down the door and eat you, is a thing that no longer exists in AMFP.
What about the bugs? There are a few places that might end up having you falling out of the map or getting you stuck, forcing you to load a previous save.
This future mod seeks to fix these problems.
Features will include....
Work on the mod cannot start until the level editor is updated to work with AMFP assets. I'm just hyping up the mod early. So people can know what to expect later.
Interactivity: You'll be able to carry a lot more objects, just like good old The Dark Descent!
Last worked on: Not started
Exploration: Most of the locked doors are now unlocked and open for exploration.
Last worked on: Not started
More Pig! More Pig!: There will be a few extra monster encounters throughout the game.
Last worked on: Not started
Extra Creepy: The beefed up monster encounters will usually place you into a terrifying situation with a dark, creepy atmosphere. The atmosphere will also gain significant changes outside the monster encounters.
Last worked on: Not started
More Danger: The pig monster stats will be porked up exponentially, increasing the terror as the monsters now pose a very serious threat. Mandus will no longer regenerate health, relying on an alternate method of healing.
Last worked on: Not started
Bug fixes: I will fix whatever bug I am capable of fixing. Expect no more getting stuck or falling out of map Special thanks to everybody who contributes to the "Pigs and the Bugs" topic.
Last worked on: Not started
A few surprises: There will be 2 very special surprises. Maybe even 3! Super vague hint: One of them has something do with inventory. Let's just say I have this "something to do with the inventory" feature completely figured out already.
Last worked on: Not started
Countless of minor changes: One of the many is the old chase theme from ATDD returning, as the new one is silent and does not induce the terror the old one did.
Last worked on: 2013.09.16
Amnesia: A Machine for Pigs. Truly a great game with a deep, immersive storyline. But what about its cons? Most of the doors in the game are locked & bolted, with the amount of optional rooms in the game being minimal. And the monsters... the amount of dangerous monster encounters is low, and even then these monsters prove not dangerous enough. Too slow, too easy to outrun. Hiding in rooms, praying the monster won't come, break down the door and eat you, is a thing that no longer exists in AMFP.
What about the bugs? There are a few places that might end up having you falling out of the map or getting you stuck, forcing you to load a previous save.
This future mod seeks to fix these problems.
Features will include....
Work on the mod cannot start until the level editor is updated to work with AMFP assets. I'm just hyping up the mod early. So people can know what to expect later.
Interactivity: You'll be able to carry a lot more objects, just like good old The Dark Descent!
Last worked on: Not started
Exploration: Most of the locked doors are now unlocked and open for exploration.
Last worked on: Not started
More Pig! More Pig!: There will be a few extra monster encounters throughout the game.
Last worked on: Not started
Extra Creepy: The beefed up monster encounters will usually place you into a terrifying situation with a dark, creepy atmosphere. The atmosphere will also gain significant changes outside the monster encounters.
Last worked on: Not started
More Danger: The pig monster stats will be porked up exponentially, increasing the terror as the monsters now pose a very serious threat. Mandus will no longer regenerate health, relying on an alternate method of healing.
Last worked on: Not started
Bug fixes: I will fix whatever bug I am capable of fixing. Expect no more getting stuck or falling out of map Special thanks to everybody who contributes to the "Pigs and the Bugs" topic.
Last worked on: Not started
A few surprises: There will be 2 very special surprises. Maybe even 3! Super vague hint: One of them has something do with inventory. Let's just say I have this "something to do with the inventory" feature completely figured out already.
Last worked on: Not started
Countless of minor changes: One of the many is the old chase theme from ATDD returning, as the new one is silent and does not induce the terror the old one did.
Last worked on: 2013.09.16