Do we yet have any idea of the amount of copies the game has sold?
Have overall sales been better, worse or about what was expected?
How do sales for AMFP compare to sales of The Dark Descent?
Dark Descent hit 2 million, which is very impressive for an indie title. I doubt AMFP will ever be able to surpass that.
Well, it's been nearly a year and I'm not aware of any sales figures being announced for AAMFP.
Frictional have, in the past, mentioned the excellent sales figures ATDD - so why no mention of the figures for AAMFP? Should we take this lack of information to mean that the sales were disappointing? Did the game at least make back the development costs?
I guess the lack of chat in this section of the forum speaks volumes, particuarly when compared to the still active ATDD section.
This would be nice to know. I think it is time to tell us how well the game sold.
I doubt AMFP sold as much as TDD but I don't think it was a flop judging by the hype for it.
Yes, the game definitely wasn't successful as the original, but it was a masterpiece too. Just a different masterpiece.
Most people still expected an even scarier game than TDD with its full gameplay mechanics. But the hype is absolutely worth it. Music and story are unique wonderful.
Just replayed AAMFP (I had played it the first time right when it came out) and now found it to be a much more enjoyable experience than I remembered it. It really didn't deserve the kind of reception it got from players because on almost all aspects it is clearly superior to ATDD (story, graphics, level design, sound design). Once you accept that AAMFP primarily wants to tell you a story instead of scaring you, the game no longer feels lacking in any way at all.
(11-05-2014, 02:45 PM)Chrysler Wrote: [ -> ]Just replayed AAMFP (I had played it the first time right when it came out) and now found it to be a much more enjoyable experience than I remembered it. It really didn't deserve the kind of reception it got from players because on almost all aspects it is clearly superior to ATDD (story, graphics, level design, sound design). Once you accept that AAMFP primarily wants to tell you a story instead of scaring you, the game no longer feels lacking in any way at all.
I always had this feeling that AAMFP will be better received along with time like games like Psychonaunts etc. The only things that disappointed me was the cut back of interaction(due to performance issues) and too few actual/harmful monster encounters.
(11-05-2014, 10:39 PM)Newsman Waterpaper Wrote: [ -> ]I always had this feeling that AAMFP will be better received along with time like games like Psychonaunts etc. The only things that disappointed me was the cut back of interaction(due to performance issues) and too few actual/harmful monster encounters.
I agree with the interaction, but I disagree with the monster encounters.
The cutted-off interaction was really a very disappointing element. But I like the few monster encounters. A good horror game won't be scarier as more monsters get putted in. The contrary is fact. Every single monster just would lose impact when there are too much.