10-31-2013, 12:57 AM
Alright, this is one of my first attempts to make a wall set for Amnesia.
I am a mega-amature when it comes to Modelling.
Tell me what you think!
Give credits if you plan on using it.
Give me your critics and tips to improve!
Screenshot & Download:
![[Image: ujGycXt.jpg]](http://i.imgur.com/ujGycXt.jpg)
Includes a long wall, a door way and a door frame.
Direct Link & HD: http://i.imgur.com/ujGycXt.jpg
Download: https://www.dropbox.com/sh/6j3uo9nvymnwh...l%2001.rar
I am a mega-amature when it comes to Modelling.
Tell me what you think!
Give credits if you plan on using it.
Give me your critics and tips to improve!
Screenshot & Download:
Spoiler below!
![[Image: ujGycXt.jpg]](http://i.imgur.com/ujGycXt.jpg)
Includes a long wall, a door way and a door frame.
Direct Link & HD: http://i.imgur.com/ujGycXt.jpg
Download: https://www.dropbox.com/sh/6j3uo9nvymnwh...l%2001.rar
As to why it isn't good: images contain a lot of noise, that noise might be dust, speckles, dirt etc. which doesn't have anything to do with the geometric height of the object displayed in the image. Consequently auto-generated maps will be noisy in places where they shouldn't be - and will not look 'good' (or as good as they can be).
Use 1024x1024. Unless it's something of great importance, such as a character or a special object. Be mindful of the choice to use a 2048x2048.