01-11-2014, 04:56 AM
Quote:@Abraxas
What do you mean "Penumbra's surrealism"? In which way was Penumbra surreal? I think Penumbra was more realistic than Amnesia.
I was referring to the Lovecraftian aspects of the game.
Quote:@Abraxas
What do you mean "Penumbra's surrealism"? In which way was Penumbra surreal? I think Penumbra was more realistic than Amnesia.
(01-11-2014, 04:56 AM)Abraxas Wrote: [ -> ]Quote:@Abraxas
What do you mean "Penumbra's surrealism"? In which way was Penumbra surreal? I think Penumbra was more realistic than Amnesia.
I was referring to the Lovecraftian aspects of the game.
(01-11-2014, 03:05 AM)Abraxas Wrote: [ -> ]I'm not saying these things weren't sad, but moments like those tend to show a person's character in real life, and I just felt like Philip could have had more of an emotional range at these times.
(01-11-2014, 12:37 PM)Bridge Wrote: [ -> ](01-11-2014, 03:05 AM)Abraxas Wrote: [ -> ]I'm not saying these things weren't sad, but moments like those tend to show a person's character in real life, and I just felt like Philip could have had more of an emotional range at these times.
To be fair that's hard to do with a silent protagonist. Phillip isn't silent in the same way Gordon Freeman is, but they could only write what he was thinking in first person. Still, I found these moments to be quite effective, speaking about my experience of course. I didn't get a "whoops" vibe from it, although to say they were perfectly executed would be silly.
@BAndrew:
Spoiler below!
Dream sequence, all of the times Clarence gives you false stimuli (which account for most of the surrealism) and the Tuurngait trials you mentioned.