03-05-2014, 06:48 PM
Hello,
I'd like to know how to get the dimensions of a map (in other words: the extent of the world that the map represents). I guess this is stored in the DAE file, and somehow is read by the engine, but I can't find it.
Closest thing I've found is the cWorld3D::mvWorldSize vector, but looks like always stores (0, 0, 0). Actually, that parameters is only set in cWorld2D class. Looks like is not even used in cWorld3D class.
Any clues?
I'd like to know how to get the dimensions of a map (in other words: the extent of the world that the map represents). I guess this is stored in the DAE file, and somehow is read by the engine, but I can't find it.
Closest thing I've found is the cWorld3D::mvWorldSize vector, but looks like always stores (0, 0, 0). Actually, that parameters is only set in cWorld2D class. Looks like is not even used in cWorld3D class.
Any clues?