04-22-2014, 09:26 PM
I have an area, which let the thouch symbol appears..
Here are the screenshots
![[Image: arear7quzdsxtp.jpg]](http://www.fotos-hochladen.net/uploads/arear7quzdsxtp.jpg)
![[Image: areasettingsjntqz1547u.jpg]](http://www.fotos-hochladen.net/uploads/areasettingsjntqz1547u.jpg)
![[Image: aregeneralz6o32qrbie.jpg]](http://www.fotos-hochladen.net/uploads/aregeneralz6o32qrbie.jpg)
And the script to it (script is working fine)

Here are the screenshots
![[Image: arear7quzdsxtp.jpg]](http://www.fotos-hochladen.net/uploads/arear7quzdsxtp.jpg)
![[Image: areasettingsjntqz1547u.jpg]](http://www.fotos-hochladen.net/uploads/areasettingsjntqz1547u.jpg)
![[Image: aregeneralz6o32qrbie.jpg]](http://www.fotos-hochladen.net/uploads/aregeneralz6o32qrbie.jpg)
And the script to it (script is working fine)
Quote://Door-SlamIs this a bug or a mistake in the settings, thanks for help
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("AutoDoor", true, true);
StartPlayerLookAt("AutoDoor", 9, 9, "door");
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
AddTimer("", 1, "stop");
}
void stop(string &in asTimer)
{
StopPlayerLookAt();
}
void OnStart()
{
AddEntityCollideCallback("Player", "SlamArea", "func_slam", true, 1);
}

![[Image: amnesia2014040stn35roiq.jpg]](http://www.fotos-hochladen.net/uploads/amnesia2014040stn35roiq.jpg)
