01-17-2009, 07:05 PM
Pages: 1 2
01-17-2009, 07:35 PM
I'm currently learning how to model in Blender3D. Texturing is my worse side though.
01-17-2009, 08:19 PM
oh also forgot to add to first post, post some of your works 
heres some of mine
![[Image: wip3-2.png]](http://i135.photobucket.com/albums/q140/DiNeRo_/wip3-2.png)
![[Image: head1.jpg]](http://i135.photobucket.com/albums/q140/DiNeRo_/head1.jpg)
![[Image: Claymore___Clair__s_sword_by_Osa_Soft.png]](http://fc33.deviantart.com/fs39/f/2008/328/d/a/Claymore___Clair__s_sword_by_Osa_Soft.png)
![[Image: 3D_Death_Note_WIP_10_by_Osa_Soft.png]](http://fc20.deviantart.com/fs37/f/2008/268/9/2/3D_Death_Note_WIP_10_by_Osa_Soft.png)
![[Image: 95214_1.jpg]](http://screenshots.filesnetwork.com/38/files2/95214_1.jpg)

heres some of mine
Spoiler below!
![[Image: wip3-2.png]](http://i135.photobucket.com/albums/q140/DiNeRo_/wip3-2.png)
![[Image: head1.jpg]](http://i135.photobucket.com/albums/q140/DiNeRo_/head1.jpg)
![[Image: Claymore___Clair__s_sword_by_Osa_Soft.png]](http://fc33.deviantart.com/fs39/f/2008/328/d/a/Claymore___Clair__s_sword_by_Osa_Soft.png)
![[Image: 3D_Death_Note_WIP_10_by_Osa_Soft.png]](http://fc20.deviantart.com/fs37/f/2008/268/9/2/3D_Death_Note_WIP_10_by_Osa_Soft.png)
![[Image: 95214_1.jpg]](http://screenshots.filesnetwork.com/38/files2/95214_1.jpg)
01-18-2009, 07:23 AM
I'm a modeler and textured, but suck at anything natural looking. I work primarily in wc3.
Main video that showed some stuff I did in penumbra.
http://www.youtube.com/watch?v=tfkVqnoFjcY
To be honest, I could probably make the same scene in a day. I've gotten so much better than than. Really looking forward to Lux Tenebras and it's level editor.
Main video that showed some stuff I did in penumbra.
http://www.youtube.com/watch?v=tfkVqnoFjcY
To be honest, I could probably make the same scene in a day. I've gotten so much better than than. Really looking forward to Lux Tenebras and it's level editor.
01-18-2009, 01:20 PM
that looks neat, let me know if you need any models done ;o
01-18-2009, 09:11 PM
i also use 3ds max
01-18-2009, 10:10 PM
I use 3dmax to model, but I prefer maya 50x times over it. In fact, I made this scene (with textures, tiled it and created normals/spec just for this) in under an hour with maya.
Custom textures only.
Going for more of a caved-in look to it.
![[Image: sceneviewer200901181503cb8.jpg]](http://img88.imageshack.us/img88/8946/sceneviewer200901181503cb8.jpg)
![[Image: sceneviewer200901181503je3.jpg]](http://img140.imageshack.us/img140/4503/sceneviewer200901181503je3.jpg)
![[Image: sceneviewer200901181503yn3.jpg]](http://img88.imageshack.us/img88/1089/sceneviewer200901181503yn3.jpg)
I did have a hallway with a broken piece to the wall - I applied too weak of a light in the room it connected to.
When I went into maya to fix it - it crashed. =(
Custom textures only.
Going for more of a caved-in look to it.
Spoiler below!
![[Image: sceneviewer200901181503cb8.jpg]](http://img88.imageshack.us/img88/8946/sceneviewer200901181503cb8.jpg)
![[Image: sceneviewer200901181503je3.jpg]](http://img140.imageshack.us/img140/4503/sceneviewer200901181503je3.jpg)
![[Image: sceneviewer200901181503yn3.jpg]](http://img88.imageshack.us/img88/1089/sceneviewer200901181503yn3.jpg)
I did have a hallway with a broken piece to the wall - I applied too weak of a light in the room it connected to.
When I went into maya to fix it - it crashed. =(
01-18-2009, 10:29 PM
yeah i heard maya is more complete but 3ds max is faster and more easier to work with it or something like that. Anyway, you choose what you want 

01-18-2009, 10:49 PM
Yupp, it's not the software that makes the models, it's the artist that uses the software. ^^
01-19-2009, 01:16 AM
3dmax is faster in rendering, but I can barely work in 3dmax.
In maya, making a chair isn't hard.
In 3dmax for me, I don't even dare attempt it.
And software kind of makes the modeling artist. Try and make some of the models from zbrush in maya or 3dmax - takes a lot longer with lower quality.
In maya, making a chair isn't hard.
In 3dmax for me, I don't even dare attempt it.
And software kind of makes the modeling artist. Try and make some of the models from zbrush in maya or 3dmax - takes a lot longer with lower quality.
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