06-15-2014, 08:33 AM
It gets me an error whenever I load my cs which everyone might be familiar with
Now as I look trough my scripts, there seems to be nothing wrong, it always been the same script that always functioned before, but all of a sudden it just started to happen unexpectedly.
Have any clues guys of what is causing this?
Just in case if you might find the problem for me, this is the script I'm using.
Thanks for helping me as always guys.
PHP Code:
---------------------------
FATAL ERROR
---------------------------
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon Ch1/maps/Ch02/10_Sewer.hps'!
main (135, 1) : ERR : Unexpected end of file
---------------------------
OK
---------------------------
Now as I look trough my scripts, there seems to be nothing wrong, it always been the same script that always functioned before, but all of a sudden it just started to happen unexpectedly.
Have any clues guys of what is causing this?
Just in case if you might find the problem for me, this is the script I'm using.
PHP Code:
void OnStart()
{
AddEntityCollideCallback("Player", "AreaBreath", "CollideAreaBreath", true, 1);
SetEntityPlayerInteractCallback("FakeCrank", "InteractWithCrank", true);
SetMessage("Messages", "chapter2", 0);
GiveSanityBoostSmall();
AddEntityCollideCallback("Player","AreaDustEnter","CollideDustPaper",true,1);
AddUseItemCallback("getoil", "DirtyContainer", "AreaGetOil", "UseContainerOnOil", false);
AddUseItemCallback("", "glass_container_oil_1", "FakeCrank", "OilContainerOnFakeCrank", false);
}
void CollideAreaBreath(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("rocks", "03_rock_move.snt", "AreaBreath_1", 0.0f, false);
CreateParticleSystemAtEntity("warnps", "ps_cave_monster_warn.ps", "AreaBreath_1", false);
StartScreenShake(0.01f, 0.5f, 2.0f, 3.5f);
PlaySoundAtEntity("breaths", "04_breath.snt", "AreaBreath_1", 0.0f, false);
PlaySoundAtEntity("rocksm", "03_rock_move.snt", "AreaBreath_1", RandFloat(2.0f,6.0f), false);
CreateParticleSystemAtEntity("breathps", "ps_cave_monster_breath.ps", "AreaBreath_1", false);
}
void CollideDustPaper(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("Wind", "general_wind_whirl", "Player", 2, false);
CreateParticleSystemAtEntity("PSDoor_3", "ps_dust_whirl.ps", "AreaDust", false);
}
void InteractWithCrank(string &in asEntity)
{
SetMessage("Messages", "NeedOil", 0);
AddQuest("InteractWithCrank", "Oil");
PlaySoundAtEntity("rocks", "16_lever_stuck.ogg", "FakeCrank", 0.0f, false);
}
void UseContainerOnOil(string &in asItem, string &in asEntity)
{
RemoveItem(asItem);
AddTimer("AddContainer", 1.1f, "TimerAddContainer");
AddTimer("StartCrouch", 0.8f, "TimerCrouch");
AddTimer("StopCrouch", 1.4f, "TimerCrouch");
AddTimer("AddContainer", 1.6f, "TimerStopLookAt");
SetLocalVarInt("FilledContainer", 1);
SetEntityPlayerInteractCallback("AreaOil", "", false);
StartPlayerLookAt("AreaLookAtContainer", 3, 3, "");
}
void TimerAddContainer(string &in asTimer)
{
DestroyParticleSystem("ParticleSystem_42");
SetEntityActive("glass_container_oil_1", true);
CreateParticleSystemAtEntity("fill", "ps_oil_jar", "glass_container_oil_1", true);
PlaySoundAtEntity("slurp", "16_fill_oil", "glass_container_oil_1", 0.0f, false);
}
void TimerCrouch(string &in asTimer)
{
if(asTimer == "StartCrouch"){
SetPlayerCrouching(true);
PlaySoundAtEntity("crouch", "player_crouch", "Player", 0.0f, false);
PlaySoundAtEntity("slurp2", "16_water_stream", "glass_container_oil_1", 0.3f, false);
return;
}
SetPlayerCrouching(false);
PlaySoundAtEntity("stand", "player_stand", "Player", 0.0f, false);
}
void TimerStopLookAt(string &in asTimer)
{
StopPlayerLookAt();
StopSound("slurp2", 4.0f);
}
void EntityCallGlassContainer(string &in asEntity, string &in type)
{
DestroyParticleSystem("fill");
CreateParticleSystemAtEntity("oilsplah", "ps_oil_splash.ps", "AreaLookAtContainer", true);
SetEntityPlayerInteractCallback("AreaOil", "InteractAreaOil02", false);
}
void OilContainerOnFakeCrank(string &in asItem, string &in asEntity)
{
SetEntityActive("FakeCrank", false);
SetLeverStuckState(asEntity, 0, true);
SetEntityActive("crank_iron_1", true);
CreateParticleSystemAtEntity("oilsplah", "ps_oil_grease.ps", "PS", true);
PlaySoundAtEntity("stand", "16_grease_lever.ogg", "FakeCrank", 0.0f, false);
}
void MoveBridge(string &in asEntity, int LeverState)
{
if(LeverState == 1)
{
PlaySoundAtEntity("unstucksound", "16_bridge_unstuck", "ladder", 0.0f, false);
PlaySoundAtEntity("fall", "16_winch_bridge", "ladder", 1.0f, true);
AddTimer("hitground", 1.0f, "TimerBridgeHitGround");
StartScreenShake(0.05f, 0.5f, 0.1f, 0.3f);
SetEntityPlayerInteractCallback("bridge_lever_1", "", false);
SetMoveObjectStateExt("ladder", 2.66, 8, 8, 0.5, false);
GiveSanityBoostSmall();
PlayMusic("23_puzzle.ogg", false, 0.7f, 0, 10, false);
SetLeverStuckState(asEntity, LeverState, false);
}
void TimerBridgeHitGround(string &in asTimer)
{
StopSound("fall", 0.3f);
StartScreenShake(0.01f, 1.0f, 0.1f, 0.5f);
}
void OnEnter()
{
PlayMusic("16_amb.ogg", true, 0.7, 1, 0, true);
}
void OnLeave()
{
}
Thanks for helping me as always guys.

Also, if you're curious, the missing curly bracket is in your MoveBridge function.