(07-08-2014, 09:34 AM)DnALANGE Wrote: [ -> ]AddPlayerBodyForce(-5000.0f, 0.0f, 0.0f, true);
I guess the bodyforce, could depend on where the closet is pointing at..?
Try like this?
Well, at least we don't want the player to fly upwards no matter what direction, eh? Referring to the Y force. The last boolean says to use local co-ords, so only setting that to false would make this difference. It could be that the force to push you back lies on the local Z axis, but I would find that sorta strange.
how do u touch something like a rock and it says something like this is a rock. i alrdy said this but whenever i touch it, i can pick it but i want it to stay in one spot and you can only touch it but not pick it up.
But all you need to really do is change the EntityToInteract in the SetEntityPlayerInteractCallback to the name of your scriptarea. In my case above, "rockmessage".
wow i forgot theres a check box tat u can check to make it stay still
i found out tat u have to do -40,000 in the z axis and 25,000 in the y axis. finally
Still the same thread name TongueTongueTongue
( there is not even anything about the whole thread anymore just other stuff )
Just change the name i would say
Then if there is a certain problem, certain people who know tat problem could help??