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Full Version: Can I make perma-death a thing in an IFC?
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Thread title.

I am working on something small, might release it, but being small, I would like to have a perma-death feature in it. Anybody know any ways I can do so? Seeing as I don't believe I can start an IFC with Justine's perma-death features.

Thanks for the help! :3
You could always use a CheckPoint's death callback to check for it, and do whatever from there. Though I don't think you can programmatically shut down or exit the game, you can place them in a black map with a text image or something.

To avoid the loading screen on-death, you could also just teleport them to a black box area in the map.
Perhaps you can just start credits right when the player dies? Make few credits categories, one for beating the mod, one for fail. I used something like that earlier and it was quite cool feature.
"And that was the story of Placeholder Jay. He died a gruesome death and was never revived for a replay."

"The End."
Neat idea Former Lazzer. I can combine that with Mugbill here and make something that works. Into the credits you both go :3
Spoiler below!
[Image: tk.jpg]
Also, if you just want a "The end" screen, you could try not writing any credits, and see if it skips directly to that.