The specs of my rig match the recommended specs posted on Steam:
S: 64-bit Windows 7
Processor: Core i5 / AMD FX 2.4Ghz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 480 / AMD Radeon HD 5970.
Hard Drive: 25 GB available space
I can run games requiring higher performance more smoothly. Even right now with settings on the lower end the game is struggling.
Running 2 Gtx 580 in SLI,
2600k @5ghz
4gb ram
SSD with 500mb read/write..
still laggs heavily from time to time. its playable and its release day, plus FG is still a rather small team. to be honest, the grafics themselves were awesome(i just played the end) and im very impressed with the work.
give it a week or two, i guess a few patches will help. did the game without bugs showing up. thats more than way bigger companies can archieve.
Well done FG!
(09-23-2015, 04:12 AM)SilentSoul Wrote: [ -> ]Running 2 Gtx 580 in SLI,
2600k @5ghz
4gb ram
SSD with 500mb read/write..
still laggs heavily from time to time. its playable and its release day, plus FG is still a rather small team. to be honest, the grafics themselves were awesome(i just played the end) and im very impressed with the work.
give it a week or two, i guess a few patches will help. did the game without bugs showing up. thats more than way bigger companies can archieve.
Well done FG!
Honestly I give new games at least two weeks before I jump in, to allow the patches. With SOMA I dove in head first and kind of regret it.
no need to regret ur decision.
its still very much playable. the 10 laggs i had in the entire game didnt kill the mood so just screw and enjoy it before u get spoiled by the interwebs^^
I must apologize for my Negative Nancyness! After some trial and error I was able to find a suitable graphical setting. The game features a lot of visual distortion. The obvious cues are fine (when you touch the biomechanical things) but other times the color lines seem off kilter, as if I'm looking at a 3D image without the proper glasses.
Please check the nvidia control panel and make sure that shader cache is off and threaded optimization is off. Also seen some saying that changing the prerendered frames to 1 had helped.
Making sure that the refresh rate is 60 on a 60hz screen has also been important. Using adaptive instead of full vsync will definitely improve, but at the cost of some minor tearing. Also seen using the nvidia control panel vsync instead of the game work for some.
It definitely need some performance patches, i have like short 1-2 seconds lags/fps drops everytime the game loads a new level and the brain icon is showing up in the right buttom corner. Otherwise it runs pretty smooth
GPU: GF 660 Ti by MSI (msi 660ti power edition N660Ti_PE_2GD5OC)
CPU: AMD FX-6300
1920x1080
refresh rate 60
FOV 102
Vsync OFF*
the rest of the settings maxed out
result: stable 60 FPS
*tearing barely noticeable / Vsync seems to be the worst thing to keep if you need more FPS i.e. it seems it has much bigger of a performance penalty than other games I've played
Here is what I've tried playing with:
FPS
C:\Users\******\Documents\My Games\Soma\Main
Look for <Engine LimitFPS="true". Change true to false. This removes the FPS Limit.
Screen Tearing
Forcing Vsync and turning on Triple Buffering in Nvidia CP removes the screen tearing. Turning on/off VSync in the game will make no difference as long as you force it through the Nvidia CP.
Stuttering
Removing the FPS limiter causes serious stuttering. Looks like we'll have to live with 60fps. Not the end of the world.
@devs - Shader Cache and Pre-rendered frames tweaks you advised on does not make any difference on my specs. Just FYI.
Asus Z-97 Pro | Corsair HX1000 | i7-4790k@4.6ghz | GTX 690 | G.SKILL Ripjaws 2133Mhz 16GB | Samsung 850 Pro SSD 256GBx2 in Raid0 | BenQ XL2411T (144hz) | QPAD MK-50 | Razer Ouroboros | Sennheiser G4ME ONE
My system is a Geforce 760 gtx, or something, don't remember the processor.
Something probably below average in gaming standards but the game runs quite well on pretty high settings.