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Full Version: HPL4 with Vulkan
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Will HPL4 incorporate Vulkan API as a successor of opengl computing?
It's way too early to be talking about HPL4, seeing as it's been barely 5 months since the release of HPL3. One thing I might deduce, though, is that the base of HPL3 uses SDL, so it's a matter of whether Vulkan can create a graphics context that SDL supports. There isn't a whole lot of information out there to address this, but the general consensus seems to be that SDL will probably support Vulkan eventually.

Either that or rewrite the rendering engine from scratch, which I doubt the benefits of Vulkan would justify doing something like that.