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Turns out I cant use the teddy bear from AMFP?? Shame but I dont think it will hurt my story Smile
I am sure there is a way to use the asset.
The .ent file might not work, for it could perhaps have some extended attributes.

If you really want to use the teddy bear, it shouldn't be that much of a problem to import the mesh into Model Editor and give it the "proper" attributes.
When you place it in your map, does it go to co-ordinate point 0,0,0 in game? If so, you'll need to add a body to the model in the editor.

Post the hpl.log file after running your map in the game. If there's a reason something's wrong with the model, that's where you'll find it.