09-29-2010, 05:28 PM
Hi i'm doing my next map and wanted to know : "How to stop a looping sound ?"
I tried StopSound but failed and failed...
Can someone help me please ?
I tried StopSound but failed and failed...
Can someone help me please ?
void BeginCreak(string &in asTimer)
{
int iCreak = RandFloat(1, 4);
float fCreak = RandFloat(5.5f, 12.5f);
PlaySoundAtEntity("creak1"+iCreak, "scare_wood_creak_mix.snt", "AreaCreak_"+iCreak, 0.0f, false);
AddTimer("creak", 15.0f+fCreak, "BeginCreak");
AddDebugMessage("Now Creaking in AreaCreak_: "+iCreak, false);
}
void OnStart()
{
AddEntityCollideCallback("Player", "AreaFlashback", "CollideAreaFlashback", true, 1);
AddEntityCollideCallback("crowbar_joint_1", "BreakDoor", "CollideAreaBreakDoor", true, 1);
AddUseItemCallback("crowbarondoor", "crowbar_1", "UseCrowbar","UseCrowbarOnDoor", true);
}
void CollideAreaFlashback(string &in asParent, string &in asChild, int alState)
{
StartEffectFlash(2,1,2);
AddTimer("FlashbackTimer",2.0f,"FlashbackTimer");
SetSwingDoorLocked("DoorFlashback",true,false);
}
void FlashbackTimer(string &in asTimer)
{
if(asTimer == "FlashbackTimer")
{
SetEntityActive("crowbar_1", true);
SetEntityActive("TortureMan", true);
for(int i=1;i<=4;i++)
SetLampLit("candle_floor_" + i, true, false);
AddTimer("FlashbackTimer2",2.0f,"FlashbackTimer");
}
if(asTimer == "FlashbackTimer2")
{
PlaySoundAtEntity("24mb01","24_mb_01", "AreaBreakEffect", 0, false);
}
if(asTimer == "FlashbackTimer3")
{
SetEntityActive("TortureMan", false);
SetEntityActive("crowbar_dyn_1", false);
for(int i=1;i<=4;i++)
SetLampLit("candle_floor_" + i, false, false);
DestroyParticleSystem("breakps");
}
}
void UseCrowbarOnDoor(string &in asItem, string &in asEntity)
{
StopSound("24mb01",1);
AddTimer(asEntity, 0.2, "TimerSwitchShovel");
PlayPropAnimation("TortureMan", "squirm", 0.2f, true, "PrisonerSquirmOver");
PlaySoundAtEntity("pickupcrow","attack_claw_hit01.snt", "Player", 0.05, false);
CreateParticleSystemAtEntity("breakps", "ps_blood_tiny_splash", "AreaBreakEffect", false);
RemoveItem(asItem);
PlaySoundAtEntity("24mb03","24_mb_03", "AreaBreakEffect", 0, false);
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("attachshovel","puzzle_place_jar.snt", asTimer, 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
StopSound("24mb03",1);
PlaySoundAtEntity("break","attack_claw_hit03", "AreaBreakEffect", 0, false);
PlaySoundAtEntity("24mb","24_mb_04", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("breakps", "ps_blood_big_splash", "AreaBreakEffect", false);
CreateParticleSystemAtEntity("breakps", "ps_blood_constant_splash", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetEntityActive("crowbar_dyn_1", true);
StartEffectFlash(2,1,3);
AddTimer("FlashbackTimer3",3.0f,"FlashbackTimer");
}void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
if(alState == 1) {
StopSound(asChild+"24mb03", 1);
PlaySoundAtEntity("break","attack_claw_hit03", "AreaBreakEffect", 0, false);
PlaySoundAtEntity("24mb","24_mb_04", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("breakps", "ps_blood_big_splash", "AreaBreakEffect", false);
CreateParticleSystemAtEntity("breakps", "ps_blood_constant_splash", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetEntityActive("crowbar_dyn_1", true);
StartEffectFlash(2,1,3);
AddTimer("FlashbackTimer3",3.0f,"FlashbackTimer");
}
}