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Full Version: If Statement
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How do I make an if statement to check if the door is not locked, then don't display message?
this is what I got.
Code:
if (GetSwingDoorLocked("door1") == true)
    {
        void AddMessage1(string &in entity)
        {
            AddDebugMessage("fgsfds",false);
            SetMessage("Messages", "ExitDoorMessage", 0);
        }    
}

But when i try to load my level, it says:
Unexpected token 'if'
Other way around.

Code:
void AddMessage1(string &in entity)
{
       if (GetSwingDoorLocked("door1") == true){
            AddDebugMessage("fgsfds",false);
            SetMessage("Messages", "ExitDoorMessage", 0);
        }    
}
Thanks. It works perfectly.