Bobbin
07-28-2016, 01:32 PM
The game sometimes switches to a "garbled sound" mode. Symptoms are:
Only sound of SOMA is affected, I can play a tune in parallel and it sounds just fine. Graphics are fine, too, no lag or glitches here, I think (as there are intentional glitches, they would be a bit easier to overlook than usual).
This is very annoying, especially since it makes the subtitles a bit too fast to read, and can only be recovered by full restart, which takes quite a bit of time.
Software:
SOMA x86_64 Steam Build 1048044
OpenGL core profile version string: 4.4.0 NVIDIA 361.28
OpenGL version string: 4.5.0 NVIDIA 361.28
PulseAudio 8.0
Linux cami 4.1.15-gentoo-r1 x86_64
Hardware:
OpenGL renderer string: GeForce GTX 650/PCIe/SSE2 [2GB GDDR5]
Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller
Intel® Core i7 CPU 920 @ 2.67GHz GenuineIntel GNU/Linux [4GB DDR3]
- Strong static, like when using a failing speaker
- Voices barely audible (but audible)
- Sounds and subtitles play faster (but not instantly)
- Pulseaudio (pavucontrol) doesn't show SOMA's output stream anymore (but it's still audible).
Only sound of SOMA is affected, I can play a tune in parallel and it sounds just fine. Graphics are fine, too, no lag or glitches here, I think (as there are intentional glitches, they would be a bit easier to overlook than usual).
This is very annoying, especially since it makes the subtitles a bit too fast to read, and can only be recovered by full restart, which takes quite a bit of time.
Software:
SOMA x86_64 Steam Build 1048044
OpenGL core profile version string: 4.4.0 NVIDIA 361.28
OpenGL version string: 4.5.0 NVIDIA 361.28
PulseAudio 8.0
Linux cami 4.1.15-gentoo-r1 x86_64
Hardware:
OpenGL renderer string: GeForce GTX 650/PCIe/SSE2 [2GB GDDR5]
Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller
Intel® Core i7 CPU 920 @ 2.67GHz GenuineIntel GNU/Linux [4GB DDR3]