So I want the player[first person camera] to be taller instead of having to decrease the size of all entities en static objects in a level. Is this possible?
Changes the position of the camera on the player's body.
afX - amount along the X-axis
afY - amount along the Y-axis
afZ - amount along the Z-axis
afSpeed - speed at which the change happens
afSlowDownDist - distance at which to start slowing down (prevents the head from abruptly stopping)
Have x and z at 0.0f, have y slightly upper so that you're taller, and change the speed and slowdown distance to whatever works nicely for you.