08-29-2017, 09:45 AM
I've wanted to do something for a while that showcased a bit of what HPL3 can really do, so I've been tinkering with this for the past couple days. It's gotten to the point where I feel like I can show off the progress I've made.
(Yes, the above game is, in fact, SOMA.)
Features (so far)
To Do List:
(Yes, the above game is, in fact, SOMA.)
Features (so far)
- Full port of most Wolfenstein 3D textures into HPL3 materials/entities (where applicable)
- Fully featured HUD system (including dynamically animated BJ Blazkowicz - damaged sprites, shifty eyes, and all)
- Completely mapped out initial level (future levels a definite possibility)
- Interactable consumable pickups (the effects are implemented, but didn't make it in the video)
- Control scheme overhaul to more closely match the original Wolfenstein 3D feel
- Interactable doors (Auto closing)
- Static enemy previews(AI has yet to be implemented)
- Simple weapon previews (Clicking "fires" them, but damage and full frame support is pending)
To Do List:
- Functional weapon system
- Enemy AI
- Menu overhaul
- High score system
- Music and SFX
- Other stuff, possibly