08-29-2017, 09:45 AM
I've wanted to do something for a while that showcased a bit of what HPL3 can really do, so I've been tinkering with this for the past couple days. It's gotten to the point where I feel like I can show off the progress I've made.
(Yes, the above game is, in fact, SOMA.)
Features (so far)
To Do List:
(Yes, the above game is, in fact, SOMA.)
Features (so far)
- Full port of most Wolfenstein 3D textures into HPL3 materials/entities (where applicable)
- Fully featured HUD system (including dynamically animated BJ Blazkowicz - damaged sprites, shifty eyes, and all)
- Completely mapped out initial level (future levels a definite possibility)
- Interactable consumable pickups (the effects are implemented, but didn't make it in the video)
- Control scheme overhaul to more closely match the original Wolfenstein 3D feel
- Interactable doors (Auto closing)
- Static enemy previews(AI has yet to be implemented)
- Simple weapon previews (Clicking "fires" them, but damage and full frame support is pending)
To Do List:
- Functional weapon system
- Enemy AI
- Menu overhaul
- High score system
- Music and SFX
- Other stuff, possibly
![[Image: fire-symbol-symbol-for-facebook.png]](https://lh3.ggpht.com/-8dfcrMJQ6bg/UZPoxcQBeNI/AAAAAAAADxE/nstN5m78sBE/s1600/fire-symbol-symbol-for-facebook.png)
) I also plan on making the levels for the rest of episode 1, including the secret level, so that will be 10 levels in total for the finished mod. (I'd consider doing more, but I'd worry that id/Bethesda might not be to keen on me essentially re-uploading a free copy of their game somewhere without their permission. :/ )