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Full Version: HPL3 Leveleditor (SOMA) All mode selection behavior inconsistent
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Depending on user action and map reloading the all mode (select object type) will behave differently when selecting compounds and static objects.

These are my observations:
  • all mode defaults to prioritizing compounds over static objects.
  • unticking and ticking all will make all mode prioritize static objects selection. Compounds must be detached and remade to be selectable in this state.
  • Compounds are still selectable in the compound selection mode.
  • Unticking all and going into either compound or static object mode will make the all mode prioritize the one last used when all is ticked.
  • Reloading the map also restores the compound prioritizing behavior.
This can and has caused great confusion and frustration when dealing with compounds.