Frictional Games Forum (read-only)

Full Version: Design Blog: Thoughts on Detroit: Become Human
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Quantic Dream learns with each game, and adresses their issues with new features. But with new features come new issues, and lots of juicy design lessons. In this blog post Thomas Grip will talk at length about affordance, then touch upon branching and themes.

Thoughts on Detroit: Become Human