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Full Version: Switch expressions must be integral numbers
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I've tried to code a switch statement in my .hps file, I got a few errors but was able to fix them properly. But there's just this one error that I don't understand and I don't know where the source of it is.
Error message:
[attachment=6856]

Switch statement code:

    void WakeUpSequence(const tString &in asSequence){
        switch("WakeUpSequence"){
            // Preparing stuff for the intro sequence
            case 1:
                Player_SetActive(false);
                Effect_Fade_Out(0.1);
                Player_SetHealth(3);
                Player_SetMaxHealth(3);
                Player_FadeRollTo(4556100);
                Player_SetCrouching(truetruetrue);
                Player_StartLookAt("ceiling_spot_hanging_1"233540);
                break;
            // Start the actual intro sequence
            case 2:
                Effect_Fade_In(5);
                Player_StartLookAt("bgdoor1"101315);
                // More to be added
                break;
        }
    }



If someone could tell me what the source of the error is, it'd be much appreciated
Hi. This is not how you use a switch expression, nor a sequence.
Use the AngelScript tutorial to get help with such topics, it's explained fairly well:

https://wiki.frictionalgames.com/hpl3/co...t_tutorial
(07-02-2020, 10:59 AM)TiManGames Wrote: [ -> ]Hi. This is not how you use a switch expression, nor a sequence.
Use the AngelScript tutorial to get help with such topics, it's explained fairly well:

https://wiki.frictionalgames.com/hpl3/co...t_tutorial

ok, thanks