Frictional Games Forum (read-only)

Full Version: Musical Talent
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I must know how the music and most of the sfx were made Tongue
maybe release a video showcasing it?
i would assume that it is done in the same way as most games?
or in fact, most forms of media... i don't think they did anything special?
ah, I meant instruments and such...
many of the sounds I can't place my finger on...


I want to know the processes in which they came up with the scary music and ambience... how did they know it would be scary?
did they test it just on themselves or get 'beta-scarers' to listen to it and give them feedback?


I'm just really curious how it got from start to finish.
Nothing is ever as simple as it appears Smile
(and if it does you're being naive about it Tongue)
I remember watching this a while ago, is this what you mean?

http://www.youtube.com/watch?v=TYvRjiaKVew

(sorry, I don't know how to embed videos on this forum)

EDIT: You beat me to in Frontcannon.
i see, i'm pretty sure they used a foley artist, which is probebly who is responsible for those sounds, and tehy would have just made what they thought was scary, then when they tested the game they used the feedback to modify it, i think there are videos of it somewhere.
The two (same) links above lead to Mikko, the composer.

This is a video of Tapio recording some of the actual sounds used.
http://www.youtube.com/watch?v=Q06d40zChDM