04-21-2011, 03:36 PM
I want it so when the player walks to a certain spot they will here a noise, I am guessing I need to have it like this:
I need a void script to play a sound, if that would work. If not, does anybody know what I could do, the only thing I could think of was fade in sound.
Code:
AddEntityCollideCallback("Player", "SoundArea1", "Soundtrigger1", true, 1);