05-08-2011, 05:18 PM
When I went to go to the 2nd map of my custom, it crashed immediatly, no FATAL ERROR code or anything, but the hpl.log gave me this
ERROR: Couldn't build script 'c:/program files/steam/steamapps/common/amnesia the dark descent/custom_stories/Escape Hell (DEMO)/maps/ch01/NorthCells.hps'!
Here is my script
void OnStart()
{
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");
SetPlayerLampOil(100);
}
AddEntityCollideCallback("Player", "BruteWalkAway", "ActivateBrute", true, 1);
AddEntityCollideCallback("servant_brute_1", "Disappear", "FadeEnemy", true, 1);
}
void ActivateBrute(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
AddTimer("Freeze", 2.0f, "FreezePlayer");
SetLightVisible("torch_static01_6", false);
SetLightVisible("torch_static01_7", false);
SetLightVisible("torch_static01_8", false);
SetLightVisible("torch_static01_9", false);
SetLightVisible("torch_static01_10", false);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0.5f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0.5f, "");
}
void FreezePlayer(string &in asTimer)
{
SetPlayerActive(false);
StartPlayerLookAt("servant_brute_1", "", "", "");
AddTimer("Look", 5.0f, "LookAt");
}
void LookAt(string &in asTimer)
{
StopPlayerLookAt();
SetPlayerActive(true);
}
void FadeEnemy(string &in asParent, string &in asChild, int alState)
{
FadeEnemyToSmoke("servant_brute_1", false);
}
ERROR: Couldn't build script 'c:/program files/steam/steamapps/common/amnesia the dark descent/custom_stories/Escape Hell (DEMO)/maps/ch01/NorthCells.hps'!
Here is my script
Spoiler below!
void OnStart()
{
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");
SetPlayerLampOil(100);
}
AddEntityCollideCallback("Player", "BruteWalkAway", "ActivateBrute", true, 1);
AddEntityCollideCallback("servant_brute_1", "Disappear", "FadeEnemy", true, 1);
}
void ActivateBrute(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
AddTimer("Freeze", 2.0f, "FreezePlayer");
SetLightVisible("torch_static01_6", false);
SetLightVisible("torch_static01_7", false);
SetLightVisible("torch_static01_8", false);
SetLightVisible("torch_static01_9", false);
SetLightVisible("torch_static01_10", false);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0.5f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0.5f, "");
}
void FreezePlayer(string &in asTimer)
{
SetPlayerActive(false);
StartPlayerLookAt("servant_brute_1", "", "", "");
AddTimer("Look", 5.0f, "LookAt");
}
void LookAt(string &in asTimer)
{
StopPlayerLookAt();
SetPlayerActive(true);
}
void FadeEnemy(string &in asParent, string &in asChild, int alState)
{
FadeEnemyToSmoke("servant_brute_1", false);
}