Hello peoples
Me & my friends were wondering in what order do people generally build their games e.g. Map then script etc
-X4anco
(05-29-2011, 05:39 PM)X4anco Wrote: [ -> ]Hello peoples
Me & my friends were wondering in what order do people generally build their games e.g. Map then script etc
-X4anco
PS How would block a player from going into a area?
Map Or Script, In what order? None of them.
First, you come up with a nice story. Then a location. And then some other ideas. THEN you slowly start making your map

(05-29-2011, 05:52 PM)laser50 Wrote: [ -> ]Map Or Script, In what order? None of them.
First, you come up with a nice story. Then a location. And then some other ideas. THEN you slowly start making your map 
Do you know how to block the player from going into a area and a message is displayed
About the message, No. But i do know the blocking part.
Entities>Blockbox
This blocks off an area.
(05-29-2011, 05:56 PM)X4anco Wrote: [ -> ] (05-29-2011, 05:52 PM)laser50 Wrote: [ -> ]Map Or Script, In what order? None of them.
First, you come up with a nice story. Then a location. And then some other ideas. THEN you slowly start making your map 
Do you know how to block the player from going into a area and a message is displayed
Check out the code in the cistern entrance - there is a blocking entity there to stop you going into the sewers without draining the water.
Add a script area a little in front of the block box. Lets call it ScriptArea_1. Then in your extra_english.lang you can create the message. Lets call it BlockHint inside the category Message.
Script:
Code:
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "Func01", false, 1);
}
void Func01(string &in asParent, string &in asChild, int alState)
{
SetMessage("Message", "BlockHint", 3);
}