(06-18-2011, 06:53 AM)Hunter of Shadows Wrote: [ -> ]Been playing through it and found what could be considered a few bugs.
1. Upon retrieving the master orb and having the angry guardian after you, I was able to jump ALL THE WAY DOWN TO THEBOTTOM
And live, this made the chase a lot less stressful or even dangerous.
'Course the soul fog raped me afterwards cause I had NO clue where I was going but still
2. The first chase from the shadow, after leaving alexander ruins, i got killed, upon respawning, it was gone, making the whole thing a lot less dangerous and stressful
My other thoughts.
3. Spooking the player with the laernak...not nice
4. You'd think Daniel would have his lantern with him.
5. Sometimes it's difficult to figure out where you're supposed to go.
EDIT: Why didn't you use the guardian chase music for when the guardian chases you? Or for that matter, why does it not sound like the normal shadow we all know and love?
Quote:I promise; no generic "You got the key! Here is a Grunt!" situations. In fact, the only Grunt situations so far are situations in which you are responsible for unleashing it upon yourself. (Literally)
How would this work?
1.) I fixed that in the version I'm working on now.
2.) It spawns again if you die before the halfway point.
3.) Eh?
4.) He did. Its right outside the first area you're in. (Literally start the game and its on the ground)
5.) The game is extremely linear, almost to the point that I don't like it. Not sure how you don't know where to go :/
Just finished the story, it was truly amazing. Great music, beautiful surroundings, however, not very rewarding in terms of explorations, but still very interesting and enjoyable. The scares were also good, I don't think there need to be more of them, otherwise it would ruin the felling of something majestic and unknown. I really like it when I'm afraid, but not disgusted (as it happened with Justine expansion).
Be sure, I'll be willing to play it again once you release the expanded version, so keep up the good work! I think it is the best Amnesia mod even as it is, without any additional content.
(06-18-2011, 09:45 AM)DamnNoHtml Wrote: [ -> ] (06-18-2011, 06:53 AM)Hunter of Shadows Wrote: [ -> ]Been playing through it and found what could be considered a few bugs.
1. Upon retrieving the master orb and having the angry guardian after you, I was able to jump ALL THE WAY DOWN TO THEBOTTOM
And live, this made the chase a lot less stressful or even dangerous.
'Course the soul fog raped me afterwards cause I had NO clue where I was going but still
2. The first chase from the shadow, after leaving alexander ruins, i got killed, upon respawning, it was gone, making the whole thing a lot less dangerous and stressful
My other thoughts.
3. Spooking the player with the laernak...not nice
4. You'd think Daniel would have his lantern with him.
5. Sometimes it's difficult to figure out where you're supposed to go.
EDIT: Why didn't you use the guardian chase music for when the guardian chases you? Or for that matter, why does it not sound like the normal shadow we all know and love?
Quote:I promise; no generic "You got the key! Here is a Grunt!" situations. In fact, the only Grunt situations so far are situations in which you are responsible for unleashing it upon yourself. (Literally)
How would this work?
1.) I fixed that in the version I'm working on now.
2.) It spawns again if you die before the halfway point.
3.) Eh?
4.) He did. Its right outside the first area you're in. (Literally start the game and its on the ground)
5.) The game is extremely linear, almost to the point that I don't like it. Not sure how you don't know where to go :/
1. Ah good, on another note, I kept imagining if Daniel was all like NO SORRY CANT PUT IT BACK, MY TRAVEL AGENT NEEDS THIS
2. It didn't for me, I was panicking and running for no reason,
nothing was chasing me
3. The random laernak sounds scared the fuck out of me, I didn't know if I was about to be attacked or what
4. Wow I am blind
5. Number four would explain why, I missed the lantern, which means that it was dark enough in some places that I honestly couldn't see where to go
Or after leaving the spires of light and encountering the soul fog, I was utterly fucking lost
You did not explain how you would make the grunt situation work

K new thought...
I LOVED THE ENDING LOL
Wow your expansion was amazing!
Nice job to continue after the Alexander "Boss" scene.
I like it you are good making decent maps seriously.

I finished the expansion and it was brilliant but of course, I wasn't expecting anything less

It didn't lose any of its alien feel and the new areas, notes, events were done perfectly, the secret room was awesome
Anyway, great expansion, loved playing through the new areas, pure awesomeness
I mean like, I'm running along, and I jumped over some plant thing, and I couldn't jump, crouch or anything out.
07_hidden error on the expansion:
I had the same problem with a map: it can't recognize MovePlayerForward, and it isn't on the script list from frictional games wiki :/