I hope you will add the worm!

(05-25-2013, 11:59 PM)plutomaniac Wrote: [ -> ]I'm afraid no.
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY*Mike1265.exe is not working*
(05-26-2013, 02:30 PM)Mike1265 Wrote: [ -> ] (05-25-2013, 11:59 PM)plutomaniac Wrote: [ -> ]I'm afraid no.
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY*Mike1265.exe is not working*
The animations is hard to import.
The worm works in axes of x,y,z and thus it is not made to be a normal enemy without big modifications. The worm (of a specific axes, probably y) can be found at White Night if it is that important to anyone.
Maybe create new animations and bones? But I afraid its hard too =\
It has bones and it has animations. That's not the point. Check my
previous post .
ummm. i placed them where they needed to be and everyone says there is no need to delete files but when i tested in game, it was regular grunts and brutes. any suggestions?
These are used via the Level Editor for use in custom stories. They do not replace the stock enemies.
(06-30-2013, 10:11 PM)plutomaniac Wrote: [ -> ]These are used via the Level Editor for use in custom stories. They do not replace the stock enemies.
is there anyway to do so?