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Full Version: Infected+Dog from Penumbra to Amnesia (Unbirth - EtD)
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Can the dog eat meat?
What sort of question is that? If you are talking about the possibility of an eating animation, I don't remember. Probably there is one but even if there is I must have bounded it to an Idle enemy state since Amnesia does not have an eating one by default.
(11-30-2013, 12:54 PM)plutomaniac Wrote: [ -> ]What sort of question is that? If you are talking about the possibility of an eating animation, I don't remember. Probably there is one but even if there is I must have bounded it to an Idle enemy state since Amnesia does not have an eating one by default.

That idleextra thing looked like a eating animation.
So yes, that's what I did most probably. In order to make the dog seem like it's eating something you have to keep it at idleextra.
For some events with doggy:
You can create new .ent file - object static, and run eat animation via script "PlayPropAnimation"


P.S. Good news! In new update we can convert Roach from Penumbra Techdemo, yep )
And more:
Spoiler below!

[Image: d484.jpg]

(11-30-2013, 06:28 PM)Fatalist Wrote: [ -> ]P.S. Good news! In new update we can convert Roach from Penumbra Techdemo, yep )

Really? I didn't know that. Excellent. I'll definitely keep this in mind for tech demo enemies. Wink
Are there any Tuurngait Infected with the flashlight, crowbar or axe available?
Up until now I knew that it wasn't possible without too much work. I guess that remains the same no matter the updated tools.
(11-30-2013, 10:22 PM)plutomaniac Wrote: [ -> ]Really? I didn't know that. Excellent. I'll definitely keep this in mind for tech demo enemies. Wink

Yes!)

For Infected with the flashlight or any weapons I used Maya.
I attached the flashlight model to infected hand and exported it to .dae format.

New update is great)
(12-01-2013, 08:41 AM)Fatalist Wrote: [ -> ]Yes!)

For Infected with the flashlight or any weapons I used Maya.
I attached the flashlight model to infected hand and exported it to .dae format.

Yes that's I meant with too much work. Of course that goes for someone who has absolutily no Maya knowledge. The tech demo enemies were not imported correctly before, there was texture corruption and crashes if I recall correctly. At some point I'll give it another go. Wink
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