08-01-2011, 11:52 PM
Can anyone tell me why this does not work? (the SetPassive, "wand_2")
Quote:void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "BuchErscheinung", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "WandErscheinung", true, 1);
AddEntityCollideCallback("Player", "DoorClosedArea_1", "DoorClosedAndLook", true, 1);
AddUseItemCallback("", "DoorKey_1", "mansion_4", "UsedKeyOnDoor", true);
}
void BuchErscheinung(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("buch", true);
AddDebugMessage("buch", false);
}
void WandErscheinung(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("wand", true);
SetEntityPassive("wand_2", true);
AddDebugMessage("wand", false);
AddDebugMessage("wand_2", false);
